Day 3 in Redmond: Authenticity

With so much going at E2, I found it nearly impossible to share full stories in real time. Sure, I posted updates, but these updates felt somewhat, well, fractured; they lacked a cohesive narrative, a story with a real theme. Looking back, however, themes were everywhere. Of course, the theme of the entire conference was…

E2: Day 2 in Redmond

So, I am already 2 days behind in posts. Our schedules have been very full (and there has been so much to process) that it has been almost impossible to keep up. I will try to catch up today! One of the best parts of the entire conference was the Teach Meet. For two hours,…

E2: Posterboard projects

Here are some images of the various poster board projects on display on the first night of E2:

E2: Day 1 in Redmond

Lots of interesting things happened on the first day of E2. Numerous teachers completed Microsoft certification programs, some of us (like me) filmed Quick Tip videos, and all of us attended a large reception in the evening. While the filming was an interesting experience and the food at the reception was excellent (sushi and prime…

Building Infographics in Word

Thanks to the Smart Art feature in Office 2013, it is surprisingly easy to build infographics. I’ve included a few examples about essay writing: the infographics show the relationship between questioning, organizing, researching, and writing. They also feature links and QR codes to Purdue’s OWL site  and Youtube videos about constructing a comparative essay. Feel free…

A Reporter, a Femme Fatale, and a McGuffin

We have some visitors today, ladies and gents. Let’s show’em what you can do… There are some people out there who think that designing a video game takes a great deal of time. These people are right. Unfortunately, we don’t have a great deal of time; in fact, we have approximately one hour. Here is…

Games for Students and Teachers

The Incarnations: (my first html5 game). Play a superhero trying to prevent villains from using bad grammar. The Paulsford Mysteries: play the role of a young police officer in Victorian England, and learn about city life in the process! Land of the Pharaohs: become a grave robber and break into the pharaoh’s tomb. Victory at…

Brock U: Game Design at Holy Cross

Thank you so much for having me today! The quick overview The Paulsford Mysteries Land of the Pharaohs Victory at Sea Deadline In Order Grammar Wars (working title) In Order zip file

Brock U: A Visit to the Video Game Lab

Download the Game Design Template here. Gaming Isn’t Always Digital How Should Video Games Be Designed? The Paulsford Mysteries: I designed this game to teach students about life in Victorian England.  The player takes on the role of an English bobby who is trying to solve a series of small crimes. Victory at Sea: This…

CONNECT 2013: Game Design

The Goal To have every participant leave the workshop with a plan to integrate a game (or game design) in the classroom.  The Super Awesome Goal To have every participant leave the workshop with an idea for a game that the participant will create (or have his/her students co-create) Stuff We Can Do Create a…