21st Century Learning: Gamification vs. Games for Learning

Gamification Games for Learning
  •  a top-down structure that is imposed on existing content
  • navigating through the course is done through game-like mechanics (an avatar who moves from lesson to lesson)
  • “badges” are used to indicate student progress in smaller chucks than traditional feedback (“Congratulations! You won the ‘Young Queen Victoria’ badge!”)
  • tends to reinforce extrinsic rewards
  • learners play existing games (Papers, Please) to reach specific learning goals
  • these goals could be based on knowledge (life in Victorian England) or higher-order thinking (deduction, investigation)
  • tends to reinforce intrinsic rewards
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